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Berkeley Math Circle Monthly Contest 3 #0hpo

Berkeley Math Circle Monthly Contest 3Hard

From module Angle Chasing Mastery

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Understand the scale
Scale 0.5: Easiest math competition problems, often solvable even for early middle school students without experience. 1: Problems strictly for beginners, often at a moderate middle school level. 1.5: Problems for stronger beginner students, on the level of the middling problems in most middle school contests. 2: For motivated beginners, harder questions from the previous categories. 2.5: More advanced beginner problems, hardest questions from previous categories. 3: Early intermediate problems that require more creative thinking. 3.5: Tougher early intermediate problems that consistently stretch into higher-level creative thinking or conceptual knowledge. 4: Intermediate-level problems. 4.5: Upper intermediate problems approaching the upper bound for non-invitational sprint math competitions. 5: More difficult AIME problems or simple proof-based Olympiad-style problems. 6: High-level AIME-styled questions or introductory Olympiad-level questions. 7: Tougher Olympiad-level questions, may require more technical knowledge. 8: High-level Olympiad-level questions. 9: Expert Olympiad-level questions. 9.5: The hardest problems appearing on Olympiads which the strongest students could reasonably solve. 10: Historically notorious problems, generally unsuitable for even very hard competitions because they are exceedingly tedious, long, and difficult.
Invariants / monovariantsRotationAngle chasing

Problem

Problem: In each cell of n×nn \times n table there is an arrow pointing in one of eight principal directions (i.e. one of the following: →,←,↑,↓,↗,↘,↖,↙\rightarrow, \leftarrow, \uparrow, \downarrow, \nearrow, \searrow, \nwarrow, \swarrow ), in such a way that the arrows in any two adjacent cells form an angle of no more than 45 degrees, and the arrows in any two cells adjacent diagonally (i.e. sharing a vertex) form an angle of no more than 90 degrees. We start at some cell and follow the arrows (e.g. if the arrow in our cell is ↑\uparrow we move up by one, if it is ↘\searrow we move diagonally down and to the right, etc.). Prove that we will eventually escape from the table (i.e. will reach a cell on the boundary of the table where the arrow will point "out of the table").

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