BAMO #0hyr
BAMOHard
From module Expected Value
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Understand the scale
Scale
0.5: Easiest math competition problems, often solvable even for early middle school students without experience.
1: Problems strictly for beginners, often at a moderate middle school level.
1.5: Problems for stronger beginner students, on the level of the middling problems in most middle school contests.
2: For motivated beginners, harder questions from the previous categories.
2.5: More advanced beginner problems, hardest questions from previous categories.
3: Early intermediate problems that require more creative thinking.
3.5: Tougher early intermediate problems that consistently stretch into higher-level creative thinking or conceptual knowledge.
4: Intermediate-level problems.
4.5: Upper intermediate problems approaching the upper bound for non-invitational sprint math competitions.
5: More difficult AIME problems or simple proof-based Olympiad-style problems.
6: High-level AIME-styled questions or introductory Olympiad-level questions.
7: Tougher Olympiad-level questions, may require more technical knowledge.
8: High-level Olympiad-level questions.
9: Expert Olympiad-level questions.
9.5: The hardest problems appearing on Olympiads which the strongest students could reasonably solve.
10: Historically notorious problems, generally unsuitable for even very hard competitions because they are exceedingly tedious, long, and difficult.
Counting two waysExpected values
Problem
Problem:
In the - game, a round starts with player paying cents to player . Then secretly arranges the numbers in some order as a sequence , and secretly arranges as a sequence . Finally, the players show their sequences and pays one cent for each in such that . This finishes the round. What number would make the game fair? (The game is fair if the total payments by to equals the total payments by to after all possible distinct rounds are played exactly once.)