Problem 9 (1994 AIME)
AIME 1994
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Understand the scale
Scale
0.5: Easiest math competition problems, often solvable even for early middle school students without experience.
1: Problems strictly for beginners, often at a moderate middle school level.
1.5: Problems for stronger beginner students, on the level of the middling problems in most middle school contests.
2: For motivated beginners, harder questions from the previous categories.
2.5: More advanced beginner problems, hardest questions from previous categories.
3: Early intermediate problems that require more creative thinking.
3.5: Tougher early intermediate problems that consistently stretch into higher-level creative thinking or conceptual knowledge.
4: Intermediate-level problems.
4.5: Upper intermediate problems approaching the upper bound for non-invitational sprint math competitions.
5: More difficult AIME problems or simple proof-based Olympiad-style problems.
6: High-level AIME-styled questions or introductory Olympiad-level questions.
7: Tougher Olympiad-level questions, may require more technical knowledge.
8: High-level Olympiad-level questions.
9: Expert Olympiad-level questions.
9.5: The hardest problems appearing on Olympiads which the strongest students could reasonably solve.
10: Historically notorious problems, generally unsuitable for even very hard competitions because they are exceedingly tedious, long, and difficult.
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Problem
A solitaire game is played as follows. Six distinct pairs of matched tiles are placed in a bag. The player randomly draws tiles one at a time from the bag and retains them, except that matching tiles are put aside as soon as they appear in the player's hand. The game ends if the player ever holds three tiles, no two of which match; otherwise the drawing continues until the bag is empty. The probability that the bag will be emptied is where and are relatively prime positive integers. Find