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12th Annual Harvard-MIT Mathematics Tournament #0iwm

12th Annual Harvard-MIT Mathematics TournamentHard

From module Expected Value

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Understand the scale
Scale 0.5: Easiest math competition problems, often solvable even for early middle school students without experience. 1: Problems strictly for beginners, often at a moderate middle school level. 1.5: Problems for stronger beginner students, on the level of the middling problems in most middle school contests. 2: For motivated beginners, harder questions from the previous categories. 2.5: More advanced beginner problems, hardest questions from previous categories. 3: Early intermediate problems that require more creative thinking. 3.5: Tougher early intermediate problems that consistently stretch into higher-level creative thinking or conceptual knowledge. 4: Intermediate-level problems. 4.5: Upper intermediate problems approaching the upper bound for non-invitational sprint math competitions. 5: More difficult AIME problems or simple proof-based Olympiad-style problems. 6: High-level AIME-styled questions or introductory Olympiad-level questions. 7: Tougher Olympiad-level questions, may require more technical knowledge. 8: High-level Olympiad-level questions. 9: Expert Olympiad-level questions. 9.5: The hardest problems appearing on Olympiads which the strongest students could reasonably solve. 10: Historically notorious problems, generally unsuitable for even very hard competitions because they are exceedingly tedious, long, and difficult.
Expected valuesSums and products

Problem

Problem:

Von Neumann's Poker: The first step in Von Neumann's game is selecting a random number on [0,1][0,1]. To generate this number, Chebby uses the factorial base: the number 0.A1A2A3A4…0 . A_{1} A_{2} A_{3} A_{4} \ldots stands for ∑n=0∞An(n+1)!\sum_{n=0}^{\infty} \frac{A_{n}}{(n+1)!}, where each AnA_{n} is an integer between 00 and nn, inclusive.

Chebby has an infinite number of cards labeled 0,1,2,…\mathbf{0}, \mathbf{1}, \mathbf{2}, \ldots. He begins by putting cards 0\mathbf{0} and 1\mathbf{1} into a hat and drawing randomly to determine A1A_{1}. The card assigned A1A_{1} does not get reused. Chebby then adds in card 22 and draws for A2A_{2}, and continues in this manner to determine the random number. At each step, he only draws one card from two in the hat.

Unfortunately, this method does not result in a uniform distribution. What is the expected value of Chebby's final number?

Your score on this problem will be the larger of 00 and ⌊25(1−d)⌋\lfloor 25(1-d)\rfloor, where dd is the positive difference between your answer and the correct answer.

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